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Thread Statistics | Show CCP posts - 3 post(s) |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2006.12.26 19:29:00 -
[1]
Originally by: Rman
Originally by: Fto Cruise The answer could be to remove the local chat channel, or for a pilot to only appear if he speaks. Quote:
I like this idea. Anyone know why something like this has not been done already?
Well it seems my good man that without local a solo pirate would never know what he's up against also local provides valuable information such as a random jump in local either means 2 things 1. Ganksquad or 2. hauler escort  Sig Nerf - Cortes
I declare war on ISD!
You don't stand a chance -Karl
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2006.12.27 06:42:00 -
[2]
Ok im sort of stuck on this issue based upon the area I operate in. I have to keep an eye on local for the gangs that jump through tasti from time to time as I am near 3 0.0 entry points.
Pros of Removing Local: 1. Finally possible to catch a miner that isn't a tard 2. No more oh shi- look at his sec status I better dock 3. it neutralizes the insta dock effect ccp gave us in kali whenever a pirate shows up 4. Surprise attacks easier 5. Increase emphasis on joining player corps so you can keep an eye on each other while out doing "your thing"
Cons of Removing Local 1. The unknown is the most terrifying of all variables 2. Kill fast or get blobbed (applies to the now but would be even more important to fit gank fittings to kill people) 3. Solo Piracy without a recon will be taboo 4. Increase use of cov ops scouts that will never be found due to our in ability to probe them (I hate these guys) Sig Nerf - Cortes
I declare war on ISD!
You don't stand a chance -Karl
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2006.12.27 17:30:00 -
[3]
I say remove local on the test server and see how things work out over there. As a solo pirate this could be interesting Sig Nerf - Cortes
I declare war on ISD!
You don't stand a chance -Karl
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2006.12.28 03:40:00 -
[4]
Originally by: Kin Hanyerec
I think this is in a way admitting people ask to get the local removed so they get better odds to gank targets that run as soon as they see them ... because these would-be targets are perfectly aware they stand no chance in actual combat with their attacker.
Imo nobody stands a chance if caught by surprise, you have to suppose that someone attacking you already did math about the odds of the fight, or the attacker is a fool. Reaction is escape, get intel, evaluate, and then strike back.
It is not about easy ganks, it's not even about alliances having hard times patrolling their territory (and paradoxally being the ones usually doing the ganking). Someone said "without local it would be like being in a dark room", why there should be a light in the first place ? It's like playing poker with cards on table, you cant lose if you do not play, and you will not play a losing game, but you cant win neither since it's the same for the others. You end up not playing.
I like what he said Sig Nerf - Cortes
I declare war on ISD!
You don't stand a chance -Karl
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2006.12.28 23:19:00 -
[5]
I think removing local would open up a void in protection that would need to be filled and hence a good anti pirate force is finally born to protect 0.0 entry ways or miners in need (preferrably without the smacktalk skill lvl'd at all). Sig Nerf - Cortes
I declare war on ISD!
You don't stand a chance -Karl
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